future timeline technology singularity humanity
 
Blog»

 

19th June 2017

New VR headset will feature "human eye resolution"

Varjo, a tech startup based in Helsinki, Finland, has today unveiled a new VR/AR technology it has been developing in secret. This features nearly 70 times the pixel count of current generation headsets and is sufficient to match human eye resolution.

 

human eye resolution vr

 

Varjo ("Shadow" in Finnish) Technologies today announced it has emerged from stealth and is now demonstrating the world's first human eye-resolution headmounted display for upcoming Virtual Reality, Augmented Reality and Mixed Reality (VR/AR/MR) products. Designed for professional users and with graphics an order of magnitude beyond any currently shipping or announced head-mounted display, this major advancement will enable unprecedented levels of immersion and realism.

This breakthrough is accomplished by Varjo's patented technology that replicates how the human eye naturally works, creating a super-high-resolution image to the user's gaze direction. This is further combined with video-see-through (VST) technology for unparalleled AR/MR capabilities.

 

human eye resolution vr

 

Codenamed "20|20" after perfect vision, Varjo's prototype is based on unique technology created by a team of optical scientists, creatives and developers who formerly occupied top positions at Microsoft, Nokia, Intel, Nvidia and Rovio. It will be shipping in Varjo-branded products specifically for professional users and applications starting in late Q4, 2017.

"Varjo's patented display innovation pushes VR technology 10 years ahead of the current state-of-the-art, where people can experience unprecedented resolution of VR and AR content limited only by the perception of the human eye itself," said Urho Konttori, CEO and founder. "This technology – along with Varjo VST – jump-starts the immersive computing age overnight: VR is no longer a curiosity, but now can be a professional tool for all industries."

 

---

 

Comments »

 

 

 
 

 

Comments

 

 

 

 

⇡  Back to top  ⇡

Next »